

[막장] Members
덤프트럭 - Templar
ShowTime -Gladiator
사탄 - Assassin
Unique - Assassin
슬이 - Cleric
두워프 - Chanter
Tahabeta is the end game boss that spawns when a team achieves S rank in the rated instance [Dark Poeta]
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Abilities Raging Strike - This is a 35m radius aoe attack that Tahabeta uses randomly at 5~10% health loss. 5000~7000 fire damage Eruption of Strength - Starting at 55% health, Tahabeta will occasionally gain a buff that reflects 300% of all damage received while summoning several adds. At 25~27% health, Tahabeta gains several more abilities. Petrify Soul- renders everyone immobile within 15m radius of Tahabeta Shatter Soul- inflicts double physical damage on a single petrified target (instant death) Explosion of Rage - 20m radius aoe fear Dragon's Breath - Tahabeta breaths fire while summoning 4 Dragoon adds |
This is because Tahabeta uses Petrifiy->Shatter 2x ->Explosion of Rage x2 right before 25% while summoning 4 dragoons. He does this again right after 25%. Then at around 5%, he does Petrifiy->Shatter 2x->Raging Strike 2x along with yet another 4 adds. 5% combo is the point of wipe for almost all groups.
This basically means the group has 40 seconds after 24% mark to burn the boss down before it uses double raging strike.
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General Strategy until 5% [Templar, Gladiator, Assassin, Assassin, Chanter, Cleric] -All members must equip fire resistance gear The Templar starts the fight by going in first to tank the first raging strike. The Gladiator main tanks the boss, then one of the Assassins takes over at 80%. The Templar is not the main tank for this fight but he has an important role at the end. Starting at 55%, everyone needs to watch out for Eruption of Strength to immediately stop attacking when it's casted as it may mean instant death for the assassins. Vent is strongly recommended. The adds spawned here uses fire attacks and cleric should be able to tank them just fine. At around 27%, everyone except the assassin tanking moves away from the boss and waits for the first Petrify->Shatter combo. When the first group of Dragoons spawn, Templar grabs them all and starts tanking them in a corner. The Templar must survive on its own for 90 seconds. After the second combo attack after 25%, the Gladiator grabs the second group of adds and tanks them next to the boss while constantly applying debuffs on the boss to maximize dps for the Assassins. The Assassins switch to max dps gear at 30%. It is up to them to dps Tahabeta down before the 3rd combo attack. It is crucial that assassins avoids shatter->petrify combos with dodge skills. |
-Templar tanks all of the Dragoons using [Mass Taunt] and [Mass Pull].

-Once Templar has 8+ Dragoons on it, Chanter uses [Curtain of Aether I] followed by [Tremor I] then Templar pops [Zikel's Shield]. While staying alive, the Templar must hold aggro on all of the adds.
-If Templar loses aggro, the Chanter grabs them before they can reach the Cleric. Templar has to take the adds back before [Curtain of Aether I] and [Tremor I] expires.
-Cleric saves its aoe heal for Raging strikes. If anyone does get caught in Petrify, Cleric immediately spams cleanse. The petrify debuff has 3 counters. Assassins dodges all pertify combos with their avoidance skills while the Glad runs out for every cast.
-Wipe after boss kill from 12 angry adds
-Everyone in this team had 900 fire resistance. With the chanter popping fire resistance buff for each fire attack, they had total of 1000 fire resistance.
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Source Inven.co.kr
Original Posts (General Strat, [막장] Team first kill)











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